A COUNTRY-SIDE BOY WITH THE DREAM OF ECHOING FAR AWAY
%2017_edited.jpg)
My creative journey started early, drawing comic books in my dad’s office, putting on improvised comedy sketches at family lunches, and obsessing over the textures of music, film, and everyday sound. I’ve always been drawn to the expressive side of things, and over time, sound became the medium that made the most sense to me, it became a way to shape emotion, space, and experience.
As a teenager, I got deep into music theory, guitar and drums, but it was during my undergraduate studies that things really shifted. I began to understand sound not just as performance, but as something that lives in space and interacts with people.
I studied Communication and Multimedia at the Universidade Estadual de Maringá, focusing on cinema and audio, and later continued my training at the Instituto de Áudio e Vídeo (IAV) and the Academia Internacional de Cinema (AIC) in Brazil, where I developed both my technical foundation and creative approach.
I’ve recently completed a Master’s in Sound Design at the School of Digital Arts (SODA) in Manchester, where my work explored everything from cinematic sound to more interactive and immersive formats. Along the way, I’ve become specially interested in how sound behaves in digital environments, virtual reality, games and real-time systems, and how it responds to player interaction to shape the overall experience.
Now based in Stockholm, I’m looking to step into the game industry, while also open to opportunities in film and advertising post-production. I bring a mix of cinematic sensibility and a growing focus on interactive sound, and I’m especially drawn to projects that care about detail, atmosphere, and emotional impact.
At the core of it, I just enjoy working with sound... Exploring it, shaping it, and collaborating with people who care about what they’re making. If that sounds like your kind of project, hit me up, I'd love to connect!
